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Habit of Force

     Habit of Force is an upcoming turn-based strategy game, featuring futuristic mecha combat, character recruitment, and unit synergy. Players will design their own avatar and pursue one of many rivals to ally themselves with in a fight to end a war across the solar system.

 

     The player accesses the game's systems through poetry. This determines their stats and affects their interactions in character relationships. It’s a game about writing the final word on war and for players to question the just use of force in an inherently violent system.
 

     I worked on Habit of Force's character design, 3-D modeling, animation, and world building. The Habit of Force game demo was featured at Indiecade 2021 and is still early in development, visit our site here!

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